A SIMPLE ORB

The following is a very basic tutorial on how to create a reflective marble, or glass orb.
Upon reading my laser tutorial it seems more people were interested in the glass orb than the laser itself. I received several inquiries about the image:

When I first started using 3D STUDIO MAX was confused about how to use the materials, maps, etc., and could not find even a basic tutorial on how to use them, so I had to figure it out myself. As it turns out, one tiny little button was the key. (And I’ll show you which if you keep reading…)

Anyway, here is how to make a reflective orb.

Create a sphere. Here’s the first version of our orb:

Now open up the MATERIAL EDITOR.

Make a material of type RAYTRACE by clicking the type button:

and choosing RAYTRACE when the list appears.

Now change the settings to approximately those

seen below, specifically those in yellow:

The settings like DIFFUSE and TRANSPARENCY are changed

by clicking the colored rectangle near by, and choosing
the appropriate color. TRANSPARENCY, I believe, only
goes by the lightness or darkness of the shade, so some
level between (or including) black and white is all that
is needed. DRAG that material to the orb object, which
will apply the material.

Here is the orb after applying the RAYTRACE material:

Not too impressive. It needs some reflections. And here’s
the part I didn’t figure out for a long while when beginning
3DS MAX:
You could click the colored rectangle next to REFLECT and have
it reflect evenly to a certain degree, but you can also apply a
map to it by clicking this little button:

Do it, and select the FALLOFF map when the list appears. The
settings for the FALLOFF map should be something like:

Change them appropriately, and play with these a little when
you think you are finished.

Click this little bugger to get back “up” into the RAYTRACE
material settings:

 

Here is the orb now:

Much nicer. I think so at least. Much of the remaining effects
depend highly on lighting, backlighting, and of course you must
give the orb an environment to reflect:

But for the most part, you can just play around with the settings
to make it fit.

And that is a SIMPLE ORB.
(I have, since the creation of this tutorial, found a version of
the elusive glass orb which is much better…much more realistic,
much more glass-like.)
Basically, if you hollow-out the orb using boolean subtraction of another sphere, you get some nice reflections:

Translation

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